AI Insights · Timothy · January 2022
Top 5 Train Games in Russia in Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 train games in Russia for Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 train games in Russia on a unified platform showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics, offering valuable insights.
Train Station 2: Steam Empire from Pixel Federation Games saw a fluctuating trend in weekly revenue, starting at around $2.2K and peaking at $3.1K by the end of December. Weekly downloads showed a notable increase, beginning at approximately 14.7K and closing the quarter at 15.8K. The weekly active users followed a similar pattern, starting at 70.6K and ending the quarter at 66.6K.
Thomas & Friends Minis by Budge Studios experienced a steady increase in weekly revenue, peaking at $842 in late November. Downloads fluctuated, with highs around 8.7K in early November and ending the quarter at about 7.2K. The active users also showed a slight increase, peaking at 22.8K in early November before stabilizing around 20.3K by the end of December.
Thomas & Friends: Magic Tracks, another title from Budge Studios, had a relatively stable revenue performance, with a peak of $528 in mid-October. Downloads were highest in early November at 9.6K, with a slight decline towards the end of the quarter, closing at 6.2K. Active users saw a peak of 18.2K in mid-November, ending the quarter with a slight decline to 14.8K.
Thomas & Friends: Go Go Thomas also from Budge Studios, showed a steady revenue trend, peaking at $458 in late November. Downloads fluctuated between 3.6K and 5K throughout the quarter, ending at 4.4K. Active users saw a gradual increase, peaking at 11.1K in late November before stabilizing around 10.4K by the end of December.
Lastly, Mini Metro from Dinosaur Polo Club demonstrated a consistent revenue trend, peaking at $262 in mid-October. Downloads varied, with a peak of 550 in the last week of December. Active users showed a significant increase towards the end of the quarter, starting at 9K and peaking at 12K.
For more detailed insights into the performance of these games, visit Sensor Tower.